extends Talent

var buffs = globalData.infoDs["g_azurlaneBuffs"]
func init():
	name = "护盾预充"
func _connect():
	sys.main.connect("onBattleStart",self,"run6")

func run6():
	for i in sys.main.btChas:
		if i.team == 1:
			i.plusShield(i.att.maxHp*(0.15+lv*0.03))
#18 21 24 27 30
func get_info():
	return "战斗开始时，我方所有角色获得[血上限*%d%%]的护盾值"%[15+lv*3]


